These projects highlight what I've worked on and what I've learned while pursuing my degree in UX.
FUSS - Wearable Technology: Physical Prototyping
A project challenging us to build a physical prototype and accompanying app for a wearable jacket that measures biometric data.
Zoom Fatigue: UX Research Methods
Learning Quantitative/Qualitative Data, Data Collection Methodologies, Data Extraction and Coding, and Data Analysis.
The DoorDashers' Stories: Designing with Data
Does a personalized message create incentive for people to tip their food delivery drivers? A/B research is used to determine the results.
Pandemic Dining: Storyboarding and Wire-framing
Designing an application for a contactless dining experience.
The Hartford Zoo: Functional Prototyping
Designing a functional prototype of a Zoo Mobile Application that can be used to access any and all needs of a fictional Zoo.
myMenu: AI driven design
Weekly meal plans developed by Artificial Intelligence and Machine Learning.
Albertus's Potion Quest: Exploring Game Design
The story of the development of a "Match Three" / Puzzle Quest hybrid Video Game using Game Maker Studio 2.
Diving into Unity: Advanced Game Design Concepts
A few projects I developed in my Game Design II class using Unity.
3D Modeling and Animation
Working in a variety of graphic design applications to learn the basics of modeling and animation.
The journey of experimental design in digital interactivity.
I love to collaborate!
Let's work together on something amazing.