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I love gaming, and I love UX.

Christmas of 1988 was life-changing. I remember unwrapping a medium-sized rectangular box, revealing a box with the words "CONTROL DECK", with a visual graphic of something that looked like a VCR and two control pads. Puzzled, I asked my parents what it was, as it certainly wasn't on one of the lists I had given to Santa.

They handed me two other smaller boxes to unwrap: the black-boxed copies of Super Mario Bros. and Excitebike. After unboxing everything, we inserted Excitebike into the console, turned it on, and took turns controlling the little man on the motorcycle to win the races. After winning a few races, we popped in Super Mario Bros. We must have spent hours getting through levels 1-1 through 1-4, excited to reach the end. After defeating Bowser, we were greeted with that iconic line—"Thank you, Mario! But our Princess is in another castle!" dropping us right into level 2-1. Since that day, I've owned many games spanning many consoles: Nintendo, Sega, Sony, NEC, Atari, and Microsoft.

Through experience and education, I've had decades to understand what makes a fantastic game, and how crucial UX is in the gaming industry. Gaming is my passion; I dream of delivering amazing User Experiences in the video game industry.