Matthew Lawrence Christy
UXD/HCI Student / Game Designer

3D Modeling and Animation

Working in a variety of graphic design applications to create a fully animated scene.

Maya, Photoshop, ZBrush, Oh My!

To fulfill my Digital Media Minor, I chose to take an animation elective to learn more about 3D modeling and animation techniques. Using a suite of applications, a basic model will be transformed into a fully animated scene.

My First 3D Model

My First 3D Model

Dipping my toe into Maya

The first assignment was to create a simple 3D Model in Maya: a tree stump.

Experimenting with UV textures in Maya

Experimenting with UV textures in Maya

Stump Shape Refinement, UV Maps and Textures

The second assignment was to take the basic model and give it more shape. I created additional modeling at the top of the stump to make it more realistic, and curved the roots a little. We applied a basic texture using an Arnold material.

UV Maps and Textures in Photoshop

In the third assignment, I exported the UV Maps from Maya and imported them into photoshop. I then selected a bark texture and applied it to the UV Maps and brought everything back into Maya for a final render.

Advanced Modeling, UV Maps and Textures using ZBrush

For the fourth assignment, I exported the advanced model without textures and brought it into ZBrush. Using ZBrush, I created and manipulated the model to create a more realistic looking tree stump that includes bumps, crevices, and other elements that a real stump would have. I also used the paint features in the application to add color, including some mossy/green elements. Afterwards, I exported the model and imported it back into Maya, placing it next to the previous stump for comparison. The last thing I was experimenting with was spotlight lighting techniques, adding a green hue to the location behind the two stumps. I wanted to see how it would affect different elements of the model's lighting.